[This is preliminary documentation and is subject to change.]
Loads resources required by the Emitter via a ContentManager.
Namespace:
ProjectMercury.Emitters
Assembly:
ProjectMercury (in ProjectMercury.dll) Version: 3.1.0.0
Syntax
C# |
---|
public virtual void LoadContent(
ContentManager content
) |
Visual Basic (Declaration) |
---|
Public Overridable Sub LoadContent ( _
content As ContentManager _
) |
Visual C++ |
---|
public:
virtual void LoadContent(
ContentManager^ content
) |
Parameters
- content
- Type: ContentManager
The ContentManager used to load resources.
Exceptions
Exception | Condition |
---|
ContentLoadException | Thrown if the asset defined
in the ParticleTextureAssetName property could not be loaded. |
See Also