ClockStone Audio Toolkit for Unity - Documentation |
PoolableObject..::..GetAllPoolableObjectsOfMyKind Method |
PoolableObject Class See Also Send Feedback |
Retrieves an array of all poolable objects of this kind (instantiated from the same prefab as this instance).
Namespace: (Default Namespace)
Assembly: AudioToolkit (in AudioToolkit.dll) Version: 8.0.0.0 (8.0.0.0)
Syntax
C# |
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public PoolableObject[] GetAllPoolableObjectsOfMyKind( bool includeInactiveObjects ) |
Parameters
- includeInactiveObjects
- Type: System..::..Boolean
If enabled, the returned array will also include the inactive objects in the pool.
Return Value
Type: array<PoolableObject>[]()[][]The array of poolable objects.